Hey, I'm

Diogo Correia

I’m an Informatics and Multimedia Engineering student at ISEL with a passion for building software and developing games. My main focus is programming, but I also love creating 2D visuals. I’m a hardworking developer, always curious to learn and build cool things.

Diogo Correia - Profile Photo

Projects

Some projects I've developed or helped developing.

Digger The Crow Gameplay Snapshot
Mobile Game • Solo Project

Digger The Crow

Developed as a solo university project at ISEL, I was responsible for every aspect of this mobile game, from gameplay programming to all 2D art and animations.

In Digger the Crow, you are not the hero, but an ancient Crow tasked with purifying the fallen and vengeful spirits left behind by "heroes".

Unity C# 2D Art Aseprite Mobile
2D Shooter • Solo Project

The Experiment

Developed in just two weeks as a solo project, I was responsible for every aspect of this game, from gameplay programming to all 2D art, animations, and background music.

In this side-view shooter, you play as Experiment #08, a test subject fighting through a high-security lab to escape his captors.

Unity C# 2D Art Aseprite
Nature Strikes Back Gameplay Screenshot
3D Survival • Game Jam Project

Nature Strikes Back

A 3D project born in a Game Jam of the club Isel Games Studios and later expanded for presentation at Lisboa Games Week. I helped programming some features.

The player plays as a man trying to survive in this new world where plants rule.

Unity C# 3D Blender Game Jam
Computer Vision • University Project

Ippo Fighting Game

Developed as a duo university project at ISEL, the goal was to create an interactive experience using Computer Vision. By implementing image processing techniques like binarization and adaptive thresholding, we developed a system that translates real-time hand gestures and movement, into game commands.

Tools like Unity and Jupyter Notebook were essential in making this project's real-time processing possible.

Step into the shoes of Ippo, using your own movements to control the boxer’s strikes and defeat the opponent in this immersive technical challenge.

For a detailed breakdown of the development process and algorithms used, visit the page.

Unity C# Python OpenCV Jupyter Notebook Computer Vision

Education

Undergraduate Informatics and Multimedia Engineering

2023 — Present
ISEL • 3º Year Student

Focusing primarily on Web Apps, Artificial Intelligence (AI), and Databases. Active enthusiast exploring interactive hardware and 3D scenes through Arduino, Blender, and Unity.